AI Insights · Timothy · October 2021
Top 5 Voxel Games Apps Performance in Oman Q3 2021
In Q3 2021, the top voxel games on a unified platform in Oman showed diverse trends in downloads, revenue, and active users, with notable performances from [Minecraft](https://app.sensortower.com/overview/55c5020a02ac64f9c0001f62?country=US) and [Block Craft 3D: Building Games](https://app.sensortower.com/overview/55d93fcd02ac645ad2145b52?country=US).
In the third quarter of 2021, voxel games on a unified platform in Oman exhibited various trends in weekly downloads, revenue, and active users. Here are the performance highlights of the top 5 voxel games:
Minecraft from Mojang saw a peak in weekly revenue at around $1.2K in mid-July, followed by a gradual decline to approximately $429 by the end of September. Weekly downloads fluctuated, starting at 123K in late June and dropping to 37K in the final week of September. Active users remained relatively stable, hovering around 6K throughout the quarter.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. experienced a peak in weekly revenue at $296 in mid-September, with a general range between $90 and $278 for most of the quarter. Downloads peaked at 1.06K in mid-July and gradually decreased to 538 by the end of September. Active users showed a consistent decline from 6.1K at the start of the quarter to 5.4K by the end.
Pixel Gun 3D: Online Shooter from Cubic Games had variable weekly revenue, peaking at $262 in early August. Downloads peaked at 886 in early August, with minor fluctuations, ending at 868 by the end of September. Active users saw a steady rise from 3.5K in early July to 4.5K by the end of September.
Block Craft 3D: Building Games by Wildlife Studios showed a peak in weekly revenue at $190 in late July, followed by a general decline to about $37 by the end of September. Downloads started high at 6.5K in late June, but dropped significantly to 1K by the end of September. Active users saw a noticeable decline from 44.8K in late June to 24.9K at the end of the quarter.
Crafty Lands by Afterverse Games had relatively low weekly revenue, peaking at $67 in mid-September. Downloads fluctuated, peaking at 1.36K in mid-September, and ended the quarter at 726. Active users saw an increase from 1.3K in late June to 2.1K in mid-September, before stabilizing around 1.3K by the end of the quarter.
These insights are sourced from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.